#include "Enemy.h"

#include "EnemyDatabase.h"

Enemy::Enemy(sf::Vector2f position, int id)
: Character
    ( position
    , GET_ENEMY_DATA(id).getHealthMax()
    , AnimatedSpritePtr(new AnimatedSprite(GET_ENEMY_DATA(id).getImageId()))
    )
{
}

Enemy::~Enemy()
{
}
